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<blockquote data-quote="Justin" data-source="post: 155" data-attributes="member: 1"><p><strong>Name:</strong> Tashia Elune</p><p><strong>Race:</strong> Tiefling</p><p><strong>Class & Level:</strong> Wizard 1</p><p><strong>Background:</strong> Noble</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Experience:</strong> 0 xp</p><p></p><p></p><p><strong><u>ABILITY SCORES & ABILITIES</u></strong></p><p><em>(* includes +2 proficiency bonus; ** includes expertise, if any)</em></p><p></p><p><strong><u>Strength 10</u></strong></p><p>+0 ... Strength Ability Checks</p><p>+0 ... Strength Saving Throws</p><p>+0 ... Athletics Skill</p><p>150 lbs. ... Maximum Carrying Capacity</p><p>300 lbs. ... Max. Push or Drag (Speed -5 ft.)</p><p>300 lbs. ... Maximum Lift</p><p></p><p><strong><u>Dexterity 13</u></strong></p><p>+1 ... Dexterity Ability Checks</p><p>+1 ... Dexterity Saving Throws</p><p>+1 ... Acrobatics Skill</p><p>+1 ... Sleight of Hand Skill</p><p>+1 ... Stealth Skill</p><p></p><p></p><p><strong><u>Constitution 14</u></strong></p><p>+2 ... Constitution Ability Checks</p><p>+2 ... Constitution Saving Throws</p><p></p><p><strong><u>Intelligence 16</u></strong></p><p>+3 ... Intelligence Ability Checks</p><p>+5 ... Intelligence Saving Throws *</p><p>+5 ... Arcana Skill *</p><p>+5 ... History Skill *</p><p>+3 ... Investigation Skill</p><p>+3 ... Nature Skill</p><p>+5 ... Religion Skill *</p><p></p><p><strong><u>Wisdom 12</u></strong></p><p>+1 ... Wisdom Ability Checks</p><p>+3 ... Wisdom Saving Throws *</p><p>+1 ... Animal Handling Skill</p><p>+1 ... Insight Skill</p><p>+1 ... Medicine Skill</p><p>+1 ... Perception Skill</p><p>+1 ... Survival Skill</p><p></p><p><strong><u>Charisma 10</u></strong></p><p>+0 ... Charisma Ability Checks</p><p>+0 ... Charisma Saving Throws</p><p>+0 ... Deception Skill</p><p>+0 ... Intimidation Skill</p><p>+0 ... Performance Skill</p><p>+2 ... Persuasion Skill *</p><p></p><p></p><p></p><p><strong><span style="font-size: 18px">COMBAT [PHB p. 189]</span></strong></p><p></p><p>11 ... Passive Perception</p><p>+1 ... Initiative Modifier</p><p></p><p><strong>Armor Class 11</strong> ... Armor worn: none</p><p><strong>30 ft. Speed</strong> ... Base distance per move</p><p><strong>8 hit points</strong> ... 1d6 Hit Dice</p><p></p><p><strong>Quarterstaff.</strong> <em>Melee Weapon Attack:</em> +2 to hit, reach 5 ft. <em>Hit:</em> 1d6+0 bludgeoning damage. (If used two-handed in melee, does 1d8+0 damage.)</p><p></p><p><strong>Dagger.</strong> <em>Melee or Ranged Weapon Attack:</em> +3 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)</p><p></p><p><strong><em>Fire Bolt</em> Cantrip.</strong> <em>Ranged Spell Attack:</em> +5 to hit, targets one creature or object within 120 ft. range. <em>Hit:</em> 1d10 fire damage and unattended flammable objects catch on fire.</p><p></p><p></p><p><strong><span style="font-size: 22px"><u>FEATURES, TRAITS, SPECIAL ABILITIES</u></span></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><span style="font-size: 18px">Noble Background [PHB p. 135]</span></strong></p><p></p><p>• <strong>Feature:</strong> Position of Privilege</p><p>• <strong>Traits:</strong> Family sponsors knights. Abrasive manner.</p><p>• <strong>Ideal:</strong> Prove worth beyond rank.</p><p>• <strong>Bond:</strong> Lover is from rival family.</p><p>• <strong>Flaw:</strong> Got a scheming sibling imprisoned.</p><p></p><p></p><p><strong><span style="font-size: 18px">Proficiencies & Languages</span></strong></p><p></p><p>• <strong>Proficiency Bonus:</strong> +2</p><p>• <strong>Armor:</strong> none</p><p>• <strong>Weapons:</strong> dagger, dart, light crossbow, quarterstaff, sling</p><p>• <strong>Tools:</strong> gaming set (Dragonchess)</p><p>• <strong>Saving Throws:</strong> Intelligence, Wisdom</p><p>• <strong>Skills:</strong> Arcana, History, Persuasion, Religion</p><p>• <strong>Languages:</strong> Common, Gnomish, Infernal</p><p></p><p></p><p><strong><span style="font-size: 18px">Tiefling Traits [PHB p. 42]</span></strong></p><p></p><p>• Age: 37 years old</p><p>• Medium Size (5' 5", 142 lbs.)</p><p>• Darkvision (60 feet)</p><p>• Hellish Resistance (vs. fire)</p><p>• Infernal Legacy (Charisma-based; <em>Thaumaturgy</em> cantrip)</p><p></p><p></p><p><strong><span style="font-size: 18px">Wizard Class Features [PHB p. 112]</span></strong></p><p></p><p>• Ritual Casting</p><p>• Arcane Recovery (regain 1 spell slot after short rest once per day)</p><p></p><p></p><p><strong><span style="font-size: 18px">Spellcasting [PHB p. 201]</span></strong></p><p></p><p>Spell Attack Modifier +5</p><p>Spell Save DC 13</p><p><strong>Cantrips Known:</strong> <em>Fire Bolt</em>, <em>Light</em>, <em>Prestidigitation</em></p><p></p><p><strong><u>Prepared Spells</u></strong></p><p></p><p>1st Level (2 slots): <em>Mage Armor, Magic Missile, Alarm, Chromatic Orb</em></p><p></p><p></p><p><strong><span style="font-size: 18px">EQUIPMENT & TREASURE</span></strong></p><p><strong></strong></p><p><strong>Carried Gear (PHB, p. 143):</strong> two (2) daggers, quarterstaff, set of fine clothes, a signet ring, a scroll of pedigree, a purse. (This load is about 12 lbs.; add 1 lb. per 50 coins carried.)</p><p></p><p></p><p><strong>Coins & Gems:</strong> 10 gold pieces (gp); 31 silver pieces (sp); 78 copper pieces (cp); 3 gems (worth 10 gp each)</p><p></p><p>Credit for fast character creation: <a href="https://fastcharacter.com/" target="_blank">https://fastcharacter.com/</a></p></blockquote><p></p>
[QUOTE="Justin, post: 155, member: 1"] [B]Name:[/B] Tashia Elune [B]Race:[/B] Tiefling [B]Class & Level:[/B] Wizard 1 [B]Background:[/B] Noble [B]Alignment:[/B] Chaotic Good [B]Experience:[/B] 0 xp [B][U]ABILITY SCORES & ABILITIES[/U][/B][U][/U] [I](* includes +2 proficiency bonus; ** includes expertise, if any)[/I] [B][U]Strength 10[/U][/B][U][/U] +0 ... Strength Ability Checks +0 ... Strength Saving Throws +0 ... Athletics Skill 150 lbs. ... Maximum Carrying Capacity 300 lbs. ... Max. Push or Drag (Speed -5 ft.) 300 lbs. ... Maximum Lift [B][U]Dexterity 13[/U][/B][U][/U] +1 ... Dexterity Ability Checks +1 ... Dexterity Saving Throws +1 ... Acrobatics Skill +1 ... Sleight of Hand Skill +1 ... Stealth Skill [B][U]Constitution 14[/U][/B] +2 ... Constitution Ability Checks +2 ... Constitution Saving Throws [B][U]Intelligence 16[/U][/B] +3 ... Intelligence Ability Checks +5 ... Intelligence Saving Throws * +5 ... Arcana Skill * +5 ... History Skill * +3 ... Investigation Skill +3 ... Nature Skill +5 ... Religion Skill * [B][U]Wisdom 12[/U][/B] +1 ... Wisdom Ability Checks +3 ... Wisdom Saving Throws * +1 ... Animal Handling Skill +1 ... Insight Skill +1 ... Medicine Skill +1 ... Perception Skill +1 ... Survival Skill [B][U]Charisma 10[/U][/B] +0 ... Charisma Ability Checks +0 ... Charisma Saving Throws +0 ... Deception Skill +0 ... Intimidation Skill +0 ... Performance Skill +2 ... Persuasion Skill * [B][SIZE=5]COMBAT [PHB p. 189][/SIZE][/B] 11 ... Passive Perception +1 ... Initiative Modifier [B]Armor Class 11[/B] ... Armor worn: none [B]30 ft. Speed[/B] ... Base distance per move [B]8 hit points[/B] ... 1d6 Hit Dice [B]Quarterstaff.[/B] [I]Melee Weapon Attack:[/I] +2 to hit, reach 5 ft. [I]Hit:[/I] 1d6+0 bludgeoning damage. (If used two-handed in melee, does 1d8+0 damage.) [B]Dagger.[/B] [I]Melee or Ranged Weapon Attack:[/I] +3 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.) [B][I]Fire Bolt[/I] Cantrip.[/B] [I]Ranged Spell Attack:[/I] +5 to hit, targets one creature or object within 120 ft. range. [I]Hit:[/I] 1d10 fire damage and unattended flammable objects catch on fire. [B][SIZE=6][U]FEATURES, TRAITS, SPECIAL ABILITIES[/U][/SIZE] [SIZE=5]Noble Background [PHB p. 135][/SIZE][/B] • [B]Feature:[/B] Position of Privilege • [B]Traits:[/B] Family sponsors knights. Abrasive manner. • [B]Ideal:[/B] Prove worth beyond rank. • [B]Bond:[/B] Lover is from rival family. • [B]Flaw:[/B] Got a scheming sibling imprisoned. [B][SIZE=5]Proficiencies & Languages[/SIZE][/B] • [B]Proficiency Bonus:[/B] +2 • [B]Armor:[/B] none • [B]Weapons:[/B] dagger, dart, light crossbow, quarterstaff, sling • [B]Tools:[/B] gaming set (Dragonchess) • [B]Saving Throws:[/B] Intelligence, Wisdom • [B]Skills:[/B] Arcana, History, Persuasion, Religion • [B]Languages:[/B] Common, Gnomish, Infernal [B][SIZE=5]Tiefling Traits [PHB p. 42][/SIZE][/B] • Age: 37 years old • Medium Size (5' 5", 142 lbs.) • Darkvision (60 feet) • Hellish Resistance (vs. fire) • Infernal Legacy (Charisma-based; [I]Thaumaturgy[/I] cantrip) [B][SIZE=5]Wizard Class Features [PHB p. 112][/SIZE][/B] • Ritual Casting • Arcane Recovery (regain 1 spell slot after short rest once per day) [B][SIZE=5]Spellcasting [PHB p. 201][/SIZE][/B] Spell Attack Modifier +5 Spell Save DC 13 [B]Cantrips Known:[/B] [I]Fire Bolt[/I], [I]Light[/I], [I]Prestidigitation[/I] [B][U]Prepared Spells[/U][/B] 1st Level (2 slots): [I]Mage Armor, Magic Missile, Alarm, Chromatic Orb[/I] [B][SIZE=5]EQUIPMENT & TREASURE[/SIZE] Carried Gear (PHB, p. 143):[/B] two (2) daggers, quarterstaff, set of fine clothes, a signet ring, a scroll of pedigree, a purse. (This load is about 12 lbs.; add 1 lb. per 50 coins carried.) [B]Coins & Gems:[/B] 10 gold pieces (gp); 31 silver pieces (sp); 78 copper pieces (cp); 3 gems (worth 10 gp each) Credit for fast character creation: [URL]https://fastcharacter.com/[/URL] [/QUOTE]
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